Diablo 2 assassin build stats8/26/2023 After you have killed one of the Mini Ubers, you have 15 seconds to pick up the organ, get into the next red Portal and use Dragon Talon on any enemy to keep your Tiger Strike and Cobra Strike-charges up.Switch to Dragon Talon to finish him off.Enter the red Portal to the Forgotten Sands first and engage Uber Duriel with Tiger Strike and Cobra Strike until you have 3 charges of both.X% Chance to cast level x Life Tap on striking Moser's Blessed Circl (2x perfect diamond X% Chance to cast level x Static Field on striking When a finisher is executed this way, it now refreshes the expiration timer of the stack Your Character gets relocated to your cursor in any unoccupied target location on your screen.X% Chance for finishing moves to not consume charges Teleport * lets you cover large distances over almost any gap and wall on the map when cast. (Soft Points include + Skills from gear and buffs) Each Soft Point grants 1% Damage Reduction. The Summon’s Skill level benefits from allocated Skill Points, increasing its damage output.įade * provides you with a massive Resistance, Damage Reduction, and Curse Duration Reduction buff. Shadow Master * summons another Assassin that randomly uses Skills from the Assassin Skill Tree, even if you don’t put Skill Points into those Skills. Weapon Block * provides an alternative way to Block attacks when dual-wielding Claws. Incredibly useful in dangerous Areas with large amounts of ranged monsters. This drastically decreases their aggro range and their Defense. Converted enemies fight alongside you for a short period of time.Ĭloak of Shadows * makes the area around the Assassin become extremely dark and Blinds enemies. Mindblast * stuns your enemies in a small squared shape area around your cursor and has a % chance to convert enemies hit. This increases your mobility and the rate at which you lay your Traps. * Skills that do NOT utilize either FCR or IASīurst of Speed * provides you with a massive movement speed and Attack Speed buff. You can have a total of 5 Traps active at a time. The Assassin lays down a Trap that shoots a piercing Lightning Bolt in the direction of its closest target, dealing Lightning Damage to every monster in its path. Lightning Sentry * is a secondary Damage Skill of this build. Since the Trap’s missile is very slow moving, this is only used on targets that won’t move around a lot. Wake of Inferno * lays down a Trap that has high single target damage. Use this to supplement your damage while traps are deployed, helping provide those first few bodies for Death Sentry. You can have a total of 5 Traps active at a time.įire Blast * deals massive Fire Damage in an area around the projectile when it lands. If there are no bodies to target, it fires off a weak Lightning bolt if it’s close enough to a target. You can have a total of 5 Traps active at a time.ĭeath Sentry * complements the damage of Wake of Fire by using Corpse Explosion, which causes nearby corpses to explode for Fire and Physical Damage. The Assassin lays down a Trap that shoots a piercing Fire Wave in the direction of its closest target, dealing Fire Damage to every monster in its path. Wake of Fire * is the primary Damage Skill of this build.
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